Preoccupation

I know I haven't been posting as much as I said I would from my absence, been busy and preoccupied with things in my daily life, and when I have down-time I usually just get writer's block and do something to kill time and forget to blog. I still owe 2 more posts, plus the weekly thursday-ish post. I will see what I can do, in the meantime...

 Enjoy this picture
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Shin Megami Tensei: Nocturne AKA (Frustration)

The video game I am going to discuss today, is one I got recently for the PlayStation 2. I been wanting to play this game since it came out 8 years ago, and well I finally got it, it is called Shin Megami Tensei: Nocturne.

Other than the nostalgia of knowing about it when I was young, I bout this game on a whim, because well I needed my fix after beating Shin Megami Tensei: Persona 3, for the PlayStation Portable (not to mention I spent well over 100 hours on it). Also, the SMT series is made by Atlus, and Atlus makes extremely addictive games.

 From what I played, and studied so far of the SMT series, I noticed it is has a recurring theme of the main character(s) being curse/blessed with powers to control demons as if they were a darker version Pokemon, major difference being the controller actually fights.

I haven't beaten this game, nor am I anywhere close to the quarter mark of it, because of its grueling difficulty, but I think I know enough to discuss it, so here we go!

(Left) Transformation (Right) Pre Apocalypse
Nocturne starts off with the main character (being you) going to visit his teacher in a hospital, and along the way meets a journalist, who gives you a pamphlet advertising the superstitions of a demonic cult summoning the apocalypse through satanic mantras. You then give this pamphlet to a classmate you meet at the hospital and go on to find the teacher. Once you meet up with your teacher, you learn that she is a member of said demonic cult, aiming to rid the world of humans using demonic means, and doing so will eventually bring about a rebirth, because well the video game world needed it. As you leave the hospital, the apocalypse happens, being portrayed as a bright white light covering the land in-and-for an instant, you wake to a kid in a wheelchair and a lady, whose face is covered in a black veil, and then bless curse you by turning you into a demon with pretty sick tats. Your demonic powers are drawn from ingesting 30 different demonic magitamas (beads) each having different abilities, but you can only have one ingested at a time. In addition to you being an army of one, you learn that you are also blessed with powers of persuading a demon to join ranks, and your journey begins.

A marketing perk of this game is that it includes Dante the demon hunter from the Devil May Cry series, to be specific Devil May Cry 2 the most boring, drawn-out, filler in the series, but I digress. He somehow gets mysteriously involved in this universe... I say "mysteriously involved" because I haven't been fortunate enough to get anywhere in the game to find out.

Now to discuss the game-play!

You travel through the wasteland of Japan, void of all humans except for you, the classmate, the journalist, and the demonic cult including the teacher, oh and I guess Dante. All the human npc you talk to now in the game are conveyed as blue spirits. Besides the blue spirits, you also communicate to the new population being the demons.

The game's battle system is a turn-based rpg, in which you control a team of 4 (you and 3 demons you have control over), and fight against the demon(s). The turns are broken down by whichever team goes first, then by the teammates of said team (which are determined by a limited number of action points) and the order is determined by the character's speed, and then the opposing team goes, going back and forth like a game of chess but you get more than 1 move. Some frustrations of this system are: the action points are determined by number of characters on a team (approx. 7 for a team of 4), the action points get reduced as the turns go by and it also gets reduced if teammates die, and if you use an attack that the opponent is weak against you get an extra action but if you miss an attack you lose an extra action point.

The sadistic tooth-pulling difficulty this game has, lies in its steep level gaps between you and the enemies you fight once you get to new locations (especially the bosses), cheap moves the enemies pull, your team usually goes first in battle, but the enemies seem to have more action points, and the fact that you can only recruit demons of the same level as you or lower makes sense, but adds to the frustration of the game.

The battles seem to be a bit flawed and rage-inducing in my opinion, but is unique, addictive, and fun, once you get used to it. I would quit this game altogether, but will probably want to get back to it, like the masochist I am, after my rage hiatus with it, just so I can see what intriguing demonic dilemma unravels next in its story.

"The comfort of death will come for humans and demons alike... by the guidance of The Great Will" - Game Over sequence



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The Return

Baziru the Otaku here, present after a few weeks of being absent. To make up for my disappearance, I decided I will present my audience with 3 blogs, instead of 1 this week, so enjoy! 0 comments

Trade Apocalypse: Info on Baziru's where a bouts.

Salutations people, Trade here to inform you all that Baziru will not be able to post blogs for a little while due to his lack of having a computer. However he announced that he will continue blogging again later this week possibly this Wednesday or Thursday.


Just wanted to any followers aware and up-to-date over his disappearance. Anyways, till then, Trade Apocalypse out!
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Review of Detective School Q

Anime poses... Hmmph! (Center) Kyuu
Baziru the Otaku here, and I am going to review the anime Detective School Q (synonymously called Detective Academy Q, I guess say whichever rolls off the tongue better), Japanese name being Tantei Gakuen Kyuu.

I was originally going to review this anime into parts, since I wanted to go in-depth with the story, but there really isn't much of a story to go in depth with, so I just decided to make one complete review of the anime.

Dan
This anime is about a retired detective, named Dan Morihiko (who... is in... a wheelchair... after watching the whole series I still don't know why he is in a wheelchair), creates an academy, to teach children how to be detectives, and to carry on his legacy. This academy has so much power within the law that whenever they show up to a crime scene with their badges, the police basically hand the case over to them on a silver platter. One such talented student (the main hero of this tale) Kyuu, wants to be a detective to aspire to become the mystery detective man, who saved him from a kidnapping (which was hardly explained in the end of the series). His abilities consist of careful observation and abstract deductive reasoning. He gets enrolled into class Q, class made solely to carry on Dan Morihiko's legacy, with a group of other talented friends:

Megumi
Megumi, pink-haired pigtailed chick with photographic memory (ability to see stuff and remember it forever) who became a detective to use her abilities for the greater good. She is also the anime's excuse to make a vague, weak, and short-lived love triangle with Kyuu and another character I will get into, named Ryuu. This little love triangle I guess wasn't meant to be anymore than a "just friends" thing with a slight admiration, since story didn't even put any substantial backbone to it.

Ryuu
Ryuu, a purple-haired backwards mullet (party in the front, business in the back kinda guy) with same abilities as Kyuu. Shows up in a random point in the show, and proves his worth to the academy making his way into class Q. He has a very dark, and mysterious past, that gets shown at the end of the story, which has tons of plot-holes in it.

Kinta
Kinta, slanted eye individual (I am not being racist, he really is slant-eyed) who apparently has really good vision and smell, and people skills (like hitting on girls) which always get shot down. His dad is top dog of the police, so he just went ahead and decided to be a detective. His only skills consist of  instincts, luckily stumbling upon clues to cases, and he is pretty much the groups' weapon, as he is always the one to apprehend the suspects.

Kazuma
Lastly, we have Kazuma, an androgynous elementary school boy, who is pretty rich due to his computer programming skill... This is pretty much all there is to him (oh yeah! He wears a cap).

*Spoiler Alert*
This show is basically a 45 episode series, which is 45 episodes of fillers, 5-10 episodes in which are a poorly constructed arc of the vaguely described crime organization Pluto. This organization is central to the show's plot holes, and the poorly described kidnapping of Kyuu. Every villain in this organization has a name of a mythological creature, Dan had trouble with them in the past, and Ryuu is apparently supposed to be the successor to Pluto. They aren't paid to commit crimes, but they are paid to setup crime scenes in which the client can murder someone and get away with it. The only thing is Dan's Detective School (DDS) always ruins their plans. They are never explained, which is a shame because I would really love this anime's villains, if it weren't for the creator's lack of story telling. With their end and the show's final episode being Pluto committing suicide, and show ends on a stupid and brain-rotting note.
*Spoiler End*

Despite the show's flaw in the lack of a story and failed character development, I still kind of liked this show. I like this show, because the cases are just incredibly smart and mind-blowing. For example, the first episode (which I call the "hook" episode) is a story of a man who saved up tons of money to pay for his daughter's wedding, is shown jumping off a ledge plummeting to his death. This jumping is shown to be a suicide, but Kyuu and Megumi show up completely blowing everyone's mind, taking every abstract clue everyone would over look, displaying it to be a murder.

This show is basically fan-service to the fans of say detective shows, like Case Closed, who would watch it to take a break from that thousand and half episode series, and would watch this for mindless indulgence. This show is addictive, and although smart, does not require too much concentration or intelligence to enjoy. I wish I could explain more, but there isn't much more to explain (other than Kyuu's past which was another incoherent and inconsistent plot, which I would rather want the reader of this article to watch and laugh at, rather than me try to make sense of it).   

"There's no dinner. Good night."- Kyuu's Mother, episode 1

 





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Introduction and Arc the Lad Series Review Part 1: The Trilogy: The Stepping Stone

Baziru the Otaku here, I will be working on posting blogs about anything nerd related, but as my name applies I will primarily work on reviews and discuss things Japanese entertainment related, so enjoy my first post.

This has been one of the most uneventful summers I had yet. I been having nothing to do, but sit around lazily and indulge on video games. Owning a PlayStation 3 I make good use of their online market, and me being obsessed with PlayStation 1 Japanese Role-Playing Games decide to buy the trilogy of Arc the Lad, off of the Psone Classics section. Here on this series review I will be discussing the first three Arc the Lads, on the PlayStation and then I will get into the last two Arc the Lads released on PlayStation 2, but that will be at a later date, and review them. I may or may not give spoilers, but if I do I guess I will warn you now, and if I do give spoilers I will be sure to make them incredibly vague. Here we go!

Here's the start menu
Arc the Lad 1:
First issue I had with this game, I am going to come out the gates right now to discuss, is that it is incredibly short, but isn't really an issue, because the developers just wanted this game to be a prologue or a stepping stone of what's to come. I mean seriously, I beat this game in 16 hours! The game is of course short and sweet, which is commendable, if done right. Let's discuss the story and its characters:

The game starts out with a destiny shrine maiden named Kukuru, who has village, shrine, and "It's your destiny!" issues as an internal conflict. She is born to protect the Flame Cion (which just looks like a cauldron... maybe?) and make sure the flame in it doesn't go out, because she has been told it has been burning 3,000 years and is a seal of indescribable evil, but soon gets thrown out the window when the mayor, or whatever, of Seirya (continent where she lives) tells her that he has been sent by the king's minister (or whatever they are called), Andel, to extinguish this flame without reason, and with Kukuru, being an adolescent dolt that she is, does so stating that the job sucks anyway. Of course an Ark Ghoul, which to me looks like a moth man or something, comes out like a bull out of the gates, saying his usual evil monologue of stuff is about to go down, and Kukuru, the unimportant mayor, and moth man just leave for somewhere, and it cuts away to our hero of the game Arc.

Arc's story basically starts off with a flash back, where Arc is a child sleeping in a bed in this house, which seems like any generic JRPG home: were there is a bed in the kitchen which is also the living room and there is another bed in which it seems to be the storage closet (I don't even wanna know where the bathroom is), anyway it starts off with Arc sleeping in the bed in the kitchen, and his mother, Polta, and father, Yoshua, are having the usual point in any marriage, where the father has to go on a long journey to end his life to save the world and the mother will be lonely and soon becomes hostage, but that won't be until later, and then cuts to the present day. Arc gets promoted to waking up in the bed in the storage closet, next to brown generic barrels and a gold and and indigo chest, which is a very temporary mystery. He walks into the living room where he finds his lonely mother reminiscing of his father, and makes her even more in despair by telling her he must go on a odyssey as well, find his decade missing father, and join the Palencia, kingdom, Army. His mother tells him that he is the chosen one anyway, and guides him back to where the chest is, to reveal that it is just armor and sword left by his father for this very day, and so he suits up, and like any other JRPG talks to his mother, she gives him a bag of weed which will heal him when he gets hurt, supposedly, and walks out the door as his mother says, "All the men in my life disappear from me!"... Have you considered adoption?

As Arc steps out the door, he comes across the unusual climate of a snow storm, which this village hasn't seen in I don't know CENTURIES! *Me pointing finger at Kukuru* He talks about this paradox for a few seconds and goes to checks out the hill in which the seal is burning to find out, somebody has dropped the ball, and that it wasn't burning, and that it is what has been causing this storm. He meets up with Kukuru, tells her he must go ignite the seal again, she begs to go with him, but he instructs her to sit idly by at the gates to think about what she has done, whilst he rids the cluster bomb paradox she has created. A few steps in, Arc soon gets scythed by the Ark Ghoul, whilst he graces us with more evil monologue, and it is a journey soon ended... Unnntiiiillll a Deus Ex Machina occurs, in which a Forest Spirit of the continent Millmana revives Arc and reminds him he is the chosen one, and that he must save mankind, by resealing the Flame Cion once again and unsealing it later on, finding the Ark, and find his missing father, and Arc goes up the hill to fight a few level 1 green slime along the way. Meanwhile at the entrance, moth man here spends more time on evil monologue talking about how he is going to kill the woman who revived him, whilst some green slimes are getting bitch-slapped by the mighty sword, and the ghoul as well as the blizzard fades away, as the flame gets re-kindled. Seriously, they don't make very good villains now-a-days. I been saying "whilst" a lot haven't I...hmmph!

Shrine maiden decides to dig herself a deeper hole, and joins the chosen one on the journey, leaving her post. They are soon summoned by the King and his minister, Andel, and Andel instructs them to test if they really are chosen by the guardians to save the world, by going into a field to fight some level 3 fire wheels and zombies. They do that and they find a cowered drum corps soldier, Poco, laying down ready to die in this field of dried wheat, and Arc tells him to sack up and avenge his battalion, seriously worst scenery you can think of to bite the big one. After returning to the king, convinced Arc is the chosen one, instructs him to find the Ark to save mankind, something slightly identical to what he told his brother, YOSHUA, as he spiraled onto the one-way journey of no return, telling him to do the same and to go to the continent of Millmana to find the Forest Spirit in the forest called Toyoke, and meet a fat bastard named General Yagun along the way, and dead-weight musician, Poco, insists on being Arc's dead weight, and so Arc lets the little curse join his small brigade, as they get assigned the awesome battleship called the Silver Noah, flying them to the continent of Millmana.

Once they are at Millmana first thing they mistakenly do is meet up with fat bastard, General Yagun. Yagun does the usual thing of testing the chosen one's strength, by sending Arc and his party to fight monsters in 3 different areas before he has permission to go into the forest, and Arc is dismissed, as Yagun's annoying pet monkey perched on Yagun's shoulder does its ear-grated laugh. Arc soon returns telling him the monsters were weak sauce, and tells him he is done wasting his time and leaves for Toyoke Forest, with frustrated approval of Yagun, but as soon as Arc leaves, Yagun hires an assassin to kill him at the Forest, this basically insures us that something sketchy is within the kingdom. As they meet up with the Forest Spirit after killing the assassin, of course, she, the Forest Spirit, tells him Yoshua met her 10 years ago and just like then gives Arc permission and some instruction to save mankind. As they go back to Yagun's place his guards tell the party that Yagun doesn't want to see their face again, so the party decides to head back to Palencia in the awesome Silver Noah, wondering what the deal was with Yagun's PMS.

As they return to Palencia they see a samurai being escorted to the castle's dungeon, under the grounds of treason, but the samurai, Tosh, exclaims through the confusion that it was by Andel's command that his town was completely decimated and that Tosh is the sole survivor, so the only treason that exists was his survival? Post-awkwardness, they start to explain the trials they endured at Millmana, but soon dismissed by the sudden sickness of the King. As they step out of the king's throne room, they decide to investigate the captured samurai and go to the dungeon. Of course the power of sheer bad assery shows the scene of a cell with its bars destroyed and a couple of dead guards laying in front of it, so they decide to investigate a little further just to see Tosh being ganged up by a dozen guards, and the guards turn into monsters questioning what kind of experiments Andel is cooking up. Arc and friends destroy the monsters with help of Tosh, and postmortem, Tosh just pulls a kthnxbai and goes on his merry way. Arc goes back to meet with king again, and the king tells him that he will help him every step of the way, and Arc explains that he has to seek out elemental guardians in hopes of saving the world and finding the Ark. So they decide to rendezvous back at Arc's home to find any clue of the such. Things go down hill from here.

They returned to a burned home and a missing lonely mother, don't be too sad the home didn't have much going for it, and a message courier from Yoshua saying to find a book at the Ancient Monolith a few clicks away, and that it will guide them to the Guardians! They go to said Monolith to find an old 3,000 year old pervert, Gogen, explaining he IS the book, whilst he flirts up Kukuru... She is too young for you bro! He tells the party that first guardian they have to meet is in the continent Alatos, and joins the party saying he will be the guide to the Guardians. As party returns back to the king saying they need transport he just says, "Yeah sure whatever take the Silver Noah". As the party starts to get on the ship Tosh suddenly appears begging to join their party, after mourning the death of his father. Really!? You need us!? We need you man, you are a bad ass samurai! They should've just called this trilogy Tosh the Bastard or something.

As the crew reaches Alatos, they meet up with an old merchant with horrid sentence structure were he has the beginning of the sentence is the end, the middle of the sentence is the beginning, and the end is middle, with the added dose of grammatical errors, and he is called Chongara. Chongara tells them that he will help them find the guardian if they retrieve the summoning pot from the 5th floor of the Forbidden Ruins, which has 50 floors, which is an optional dungeon past the 5th floor, and so with as awesome as the party is they get it without trouble, and meet back with Chongara, as he states the summoning pot is his weapon, and that he was hired by Yoshua to join Arc's party when he meets them, so he does and he becomes dead weight number 2. The circus soon meets the Light Guardian who gives the party his blessing, by giving them a Light Stone, which is one of the five pieces of the Ark, and they head back to the Silver Noah and Gogen tells them the next Guardian will be in the continent Greyshinne, and so they leave with the useless summoning merchant Chongara. This is going to be a long flight.

When they touch base at Greyshinne, they go to a place called Amaidar Temple, which is a sanctuary of bald headed weirdos trying to find the meaning of power by secluding themselves, and the party requests an audience with the Arch Monk, to head to the mountain of Amaidar to get the blessings of the Earth Guardian. Without reason, the Arch Monk just decides to get the strongest disciple, Iga, the only one with hair and boy is it long, and tells him to throw the party out of the temple, like a bartender cutting off the highly intoxicated customers from their favorite liquor, but like the little alcoholics they are they beg for their prize. Until then, with Gogen and his infinite wisdom just tells Iga that if Arc beats the living pulp out of Iga, which he does, that they can have a second audience with the Arch Monk, which they do, and Iga agrees, and so they catch their second wind, pun intended. As they go for round two, Kukuru, with the first useful thing she has done all game, suspects the Arch Monk is a monster using the actual Arch Monk as a vessel, which he is, and it peels the Arch Monk's skin off like a banana peel retreating to the proving grounds of the temple, which the party soon follows with Iga joining their squad, as they beat the pulp out of the monster. Soon after the monsters death, the party heads to Mt. Amaidar to get the Earth Guardian's blessing by acquiring the Earth Stone, see the pattern here? After all is said and done the complete 7 man wolf pack leaves the temple, as Iga says his good byes to his fellow frat bros, and the temple guards tell the party to comeback anytime to try their hand at the proving grounds, for if they need a good beneficial grinding spot to get some easy experience, and the party leaves. They acquire another bad ass, and Gogen tells them that the next stop is the continent of Niedel. It's like running a world-wide gauntlet, but with the full team it will be a walk in the park.

At the continent of Niedel, the party catches wind (hint, hint), that there is a battle tournament, in which you select a person in your party... Arc! *COUGH,COUGH* to go in a series of one-on-one battles, to win the first place prize of the Wind Orb, supposedly tied to the Wind Guardian. Upon acquiring the prize, the battle announcer of the tournament would soon kill the fist place prize winner, to make sure NO ONE gets the Orb, but NOT TODAY! And he becomes roadkill... Soon after deserving their prize, they end up clumsily dropping the Wind Orb shattering it into pieces, accidentally freeing the Wind Guardian. Ergo, Guardian gives them blessing of the wind stone, and 3 done two to go. Journey halfway done, Gogen tells them the next Guardian will be in the desert continent of Zariban to get to the Water Guardian (ironic huh?), long story short, they had to have a pissing contest with the Zariban General, Kasadoll, who was destroying his own homeland to get the Wind Guardian, and well encountered Arc and Friends, and well Arc's group succeeds, getting the fourth blessing. Upon leaving for the final piece of the Ark, Gogen tells them, that last remaining Guardian is in the Palencian castle in the continent of Seirya. Dun dun duunnnnn!

 Upon arriving to Palencia, they find that Andel is running the show with his sketchy ways, upon the king's stead, because well he is dying of his sickness, and well the party decides to sneak into the basement, where they first met Tosh, because well why wouldn't you!? It's a great place to concoct sketchy things! And so they did, the Fire Guardian, last one in their journey, just right under their noses, captured by Andel, in a tube of some sorts getting his power drained from him. Upon releasing the Guardian he gives them their blessing, instructing that they must hurry before Andel gets what he wants. The party meets with the king right before his death and he tells them that Andel is from the continental empire Romalia, and seeks the evil power sealed within the Ark to bring power to rule the land, and dies. Meanwhile Andel puts a 1,000,000 dollar bounty for anyone that brings Arc or a member of his 7 man army to his doorstep, and publicly pins the party on the death of the King. And the ending of the game plays out, which I am not going to tell, because I want you to play it, so I will now go on to discuss other stuff.

All I will tell is that the ending is where I have my second issue with this game, and that it ends on an abrupt cliffhanger, and final boss didn't seem like a final boss, basically giving you gamer blue balls, telling you, you have something more serious coming this way, and that Arc the Lad 1 was more just a lengthy prologue to Arc the Lad 2, which picks up right after Arc the Lad 1.

Now I am going to discuss the game play of Arc the Lad 1, it is a turn-based strategy rpg, where you control the whole 7 man team of  Arc and his friends (which I liked cause usually it being rpg they usually limit you to the use 3-5 characters, *whispering* which becomes a minor setback for the rest of the trilogy, but I won't get into that right now *end whispering*), but therein lies another problem, you can easily beat this game by using Arc the whole game, he has a move for crying out loud that kills 7 enemies at once! That is like take the experience of one and multiplying it by 7 to get Arc to his max level of 60 to carry over to Arc the Lad 2! By the way when you do start Arc the Lad 2, you can carry over your file from Arc the Lad 1, to retain items you collected and experience you earned, which I found to be pretty neat.

The other problem I had, which they fixed for Arc the Lad 2, is that while you have amazing range on magics, like Arc's Gale Flash (my favorite move), there is no range on weapons, so to were you can only hit what's in front of you. There is also equipment customization, which AGAIN they got right on the second game, but in Arc the Lad 1 there isn't no shops where you buy weapons, armor, and accessories, you can't even choose weapons or armor your people can equip, but they do have is were, each character has 4 accessory slots to were they can equip a maximum of four accessories, and you just earned accessories through battles or story. With the talk of no shops there is also no towns or places you go to talk to people, the game just consists of battle areas and areas of the story. The whole map (world map/continent map) which is central to the game is just color-coated areas with names, it Reminded me of the board game Risk, but all this basically was set up to make game short and sweet (and got you immersed in battles and story), and not waste your time, so you can get onto the second Arc the Lad, in which they fixed and made a perfect solid game.

To end with this post and all other future posts, I will produce a quote relevant to what I just discussed, usually something within what I discussed, so yeah:

"All the men in my life disappear from me!" - Polta, Arc the Lad 1











 


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